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Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Saturday, May 10, 2008

TRAVEL GAME!




In our countless hours of driving on the Six Flags trip, the Wrights came up with two very fun Travel Games.

Now, these games certainly are more converstaion-starters that just plain games, but both of them can be played over and over, forcing folks to get more and more creative each time!

As best as I can tell, these are games invented by the Wrights, so should you ever play either of them, it would be appropriate to say a short prayer thanking God for awesome we are. Just sayin'.

1. The Phone Would Ring...
This one was really fun. Here's how it works:
-A family member is picked. (Kristen, for example.)
-Then each member takes turns saying this to person: "My wish for you is this - the phone would ring..." At that point the family member makes up some wild, cool dream for the person. Jonah said to Krist, "My wish for you is that the phone would ring, and it would be Target. And they would would say, we have five thousand, one hundred dollars for you. Come spend it at Target."
-This is a great way to find out much you know about your family members and what their dreams are. It certainly doesn't have to be materialistic, but it's fun to hear whatever everybody considers as a "dream come true" for you.

2. Thankful Game (yet untitled)
In this game, everybody takes a turn naming two things they are thankful for. Here are the conditions:
-The first reason has to be big - some giant, amazing gift of God that you're thankful for. This could range from the health of the family to protection in a disaster to gratitude for God's mercy. You know, the BIG stuff!
-The second reason has to be small. You have to talk about something very small and seemingly insignificant that you're still grateful for. These are things you could live without...but you're glad you don't have to! For example, one of my big things might be that God called me to ministry and one of my small ones might be my iPod. Get it?
-I'm thinking of naming this Big Thanks, Little Thanks.

So, why don't we give it a shot?

Let's play the thankful game. In the comment box, share your Big Thanks, Little Thanks with the rest of us! (It's been awhile since we hit the 10+ comments, why not comment, then invite other folks from your blog to join in? Let's hear it? What are you thankful for?

Monday, March 31, 2008

Mumbly Peg...

A few days ago, my lovely wife, Kristen, says to me...

"I've got the word 'mumbly peg' in my head. Where's that from?"

This does not surprise those of you who know us. Kristen very often, and quite randomly, will recall strange words or phrases from our past and inquire as to their origin or value.

It's usually my job to remember the historical setup for such sayings. (I usually remember them quite well. Strange...I can remember that but can't seem to remember to take a couple of DVDs back to Blockbuster.)

"Mumbly peg" sounded familiar to me, too, but I couldn't place it.

Enter Google. From my limited research, I have discovered information on "Mumbly peg." It's fascinating, but I have no idea how we know those words.

"Mumbly peg" is a game. Some sites reference it as a drinking game, but I think I was able to discover it in its purest form here.

"A Summer's day, a shady nook, a close-cropped green sod, two or three boys, and a jack-knife are the things necessary for a quiet game of Mumbly Peg [or mumbley peg, mumblety peg, mumble peg, mumble-the-peg, mumbypeg, or mumble de peg].

The first player takes the knife and goes through as much of the game as he can without a blunder. The second follows in turn, doing the same. The last one to perform all of the difficult feats is beaten, and must pull a peg, two inches long, from the ground with his teeth. The winner drives the peg with the knife-handle for a hammer, being allowed, by the rules of the game, three blows with his eyes open, and three with his eyes closed.

This usually drives the peg out of sight in the sod, and in that case the boys cry: "Root! Root!" as the defeated player, using only his teeth, literally roots, until, with a dirty face and a broad grin, he lifts his head, showing the peg between his teeth. From the penalty that the loser pays comes the name of Mumbly or Mumbelty-Peg.

The Feats:

First: Hold the right fist with back to the ground and with the jack-knife, with blade pointing to the right, resting on top of the closed fingers. The hand is swung to the right, up and over, describing a semicircle, so that the knife falls point downward and sticks, or should stick, upright in the ground. If there is room to slip two fingers, one above the other, beneath the handle of the knife and if the point of the knife is hidden in the ground, it counts as a fair stick or throw.

Second: The next motion is the same as the one just described, but is performed with the left hand.

Third: Take the point of the blade between the first and second fingers of the right hand, and fillip it with a jerk so that the knife turns once around in the air and strikes the point into the ground.

Fourth: Do the same with the left hand.

Fifth: Hold the knife as in the third and fourth positions, and bring the arm across the chest so that the knife-handle touches the left ear. Take hold of the right ear with the left hand and fillip the knife so that it turns once or twice in the air and strikes on its point in the earth.

Sixth: Do the same with the left hand.

Seventh: Still holding the knife in the same manner, bring the handle up to the nose and fillip it over through the air, so that it will stick in the ground.

Eighth: Do the same with the handle at the right eye.

Ninth: Repeat, with the handle at the left eye.

Tenth: Place the point of the blade on top of the head. Hold it in place with the forefinger, and with downward push send it whirling down to the earth, where it must stick with the point of blade in the earth.

Eleventh to Fifteenth: Hold the left hand with the fingers pointing up, and, beginning with the thumb, place the point of the knife on each finger as described above, and the forefinger of the forefinger of the right hand on the end of the knife handle. By a downward motion, throw the knife revolving through the air, so that it will alight with the point of the blade in the sod.

Sixteenth to Twentieth: Repeat, with the right hand up the left hand on the knife-handle.

Twenty-first, Twenty-second: the same from each knee.

Twenty-third: Hold the point of the blade between the first and second fingers and, placing the band on the forehead, flip the knife back over the head, so that it will stick in the ground behind the player ready for the next motion.

Twenty-fourth: After twenty-three the knife is left in the ground. Then with the palm of the hand strike the knife handle a smart blow that will send it revolving over the ground for a yard, more or less, and cause it to stick in the ground where it stops. This is called 'plowing the field.'

When a miss is made the next player takes his turn, and when the first player's turn comes again he must try the feat over that he failed to perform last. A good player will sometimes go through almost all the twenty-four motions without failing to make a " two-finger," that is, a fair stick, each time; but it is very unusual for anyone to run the game out in one inning. This is the game in twenty-four motions; many boys play it with double that number. "


If you managed to read through all of that, then you discovered how truly odd this game is.

Anybody ever played this? Anybody ever even HEARD of it?